overload - Package for overloading perl operations package SomeThing; use overload '+' => \&myadd, '-' => \&mysub; # etc ... package main; $a = new SomeThing 57; $b=5+$a; ... if (overload::Overloaded $b) {...} ... $strval = overload::StrVal $b; Overloading of operators is a subject not to be taken lightly. Neither its precise implementation, syntax, nor semantics are 100% endorsed by Larry Wall. So any of these may be changed at some point in the future.

Declaration of overloaded functions
The compilation directive package Number; use overload "+" => \&add, "*=" => "muas"; declares function Number::add() for addition, and method muas() in the "class" Number (or one of its base classes) for the assignment form *= of multiplication. Arguments of this directive come in (key, value) pairs. Legal values are values legal inside a &{ ... } call, so the name of a subroutine, a reference to a subroutine, or an anonymous subroutine will all work. Note that values specified as strings are interpreted as methods, not subroutines. Legal keys are listed below. The subroutine add will be called to execute $a+$b if $a is a reference to an object blessed into the package Number, or if $a is not an object from a package with defined mathemagic addition, but $b is a reference to a Number. It can also be called in other situations, like $a+=7, or $a++. See the section on MAGIC AUTOGENERATION. (Mathemagical methods refer to methods triggered by an overloaded mathematical operator.) Since overloading respects inheritance via the @ISA hierarchy, the above declaration would also trigger overloading of + and *= in all the packages which inherit from Number.

Calling Conventions for Binary Operations
The functions specified in the use overload ... directive are called with three (in one particular case with four, see the section on Last Resort) arguments. If the corresponding operation is binary, then the first two arguments are the two arguments of the operation. However, due to general object calling conventions, the first argument should always be an object in the package, so in the situation of 7+$a, the order of the arguments is interchanged. It probably does not matter when implementing the addition method, but whether the arguments are reversed is vital to the subtraction method. The method can query this information by examining the third argument, which can take three different values: the order of arguments is as in the current operation. the arguments are reversed. the current operation is an assignment variant (as in $a+=7), but the usual function is called instead. This additional information can be used to generate some optimizations.

Calling Conventions for Unary Operations
Unary operation are considered binary operations with the second argument being undef. Thus the functions that overloads {"++"} is called with arguments ($a,undef,'') when $a++ is executed.

Overloadable Operations
The following symbols can be specified in use overload: "+", "+=", "-", "-=", "*", "*=", "/", "/=", "%", "%=", "**", "**=", "<<", "<<=", ">>", ">>=", "x", "x=", ".", ".=", For these operations a substituted non-assignment variant can be called if the assignment variant is not available. Methods for operations "+", "-", "+=", and "-=" can be called to automatically generate increment and decrement methods. The operation "-" can be used to autogenerate missing methods for unary minus or abs. "<", "<=", ">", ">=", "==", "!=", "<=>", "lt", "le", "gt", "ge", "eq", "ne", "cmp", If the corresponding "spaceship" variant is available, it can be used to substitute for the missing operation. During sorting arrays, cmp is used to compare values subject to use overload. "&", "^", "|", "neg", "!", "~", "neg" stands for unary minus. If the method for neg is not specified, it can be autogenerated using the method for subtraction. If the method for "!" is not specified, it can be autogenerated using the methods for "bool", or "\"\"", or "0+". "++", "--", If undefined, addition and subtraction methods can be used instead. These operations are called both in prefix and postfix form. "atan2", "cos", "sin", "exp", "abs", "log", "sqrt", If abs is unavailable, it can be autogenerated using methods for "<" or "<=>" combined with either unary minus or subtraction. "bool", "\"\"", "0+", If one or two of these operations are unavailable, the remaining ones can be used instead. bool is used in the flow control operators (like while) and for the ternary "?:" operation. These functions can return any arbitrary Perl value. If the corresponding operation for this value is overloaded too, that operation will be called again with this value. "nomethod", "fallback", "=", see the section on SPECIAL SYMBOLS FOR use overload. See the section on Fallback for an explanation of when a missing method can be autogenerated.

Inheritance and overloading
Inheritance interacts with overloading in two ways. If value in use overload key => value; is a string, it is interpreted as a method name. Any class derived from an overloaded class is also overloaded. The set of overloaded methods is the union of overloaded methods of all the ancestors. If some method is overloaded in several ancestor, then which description will be used is decided by the usual inheritance rules: If A inherits from B and C (in this order), B overloads + with \&D::plus_sub, and C overloads + by "plus_meth", then the subroutine D::plus_sub will be called to implement operation + for an object in package A. Note that since the value of the fallback key is not a subroutine, its inheritance is not governed by the above rules. In the current implementation, the value of fallback in the first overloaded ancestor is used, but this is accidental and subject to change. Three keys are recognized by Perl that are not covered by the above description.

Last Resort
"nomethod" should be followed by a reference to a function of four parameters. If defined, it is called when the overloading mechanism cannot find a method for some operation. The first three arguments of this function coincide with the arguments for the corresponding method if it were found, the fourth argument is the symbol corresponding to the missing method. If several methods are tried, the last one is used. Say, 1-$a can be equivalent to &nomethodMethod($a,1,1,"-") if the pair "nomethod" => "nomethodMethod" was specified in the use overload directive. If some operation cannot be resolved, and there is no function assigned to "nomethod", then an exception will be raised via die()-- unless "fallback" was specified as a key in use overload directive.

Fallback
The key "fallback" governs what to do if a method for a particular operation is not found. Three different cases are possible depending on the value of "fallback": Perl tries to use a substituted method (see the section on MAGIC AUTOGENERATION). If this fails, it then tries to calls "nomethod" value; if missing, an exception will be raised. The same as for the undef value, but no exception is raised. Instead, it silently reverts to what it would have done were there no use overload present. No autogeneration is tried. Perl tries to call "nomethod" value, and if this is missing, raises an exception. Note. "fallback" inheritance via @ISA is not carved in stone yet, see the section on Inheritance and overloading.

Copy Constructor
The value for "=" is a reference to a function with three arguments, i.e., it looks like the other values in use overload. However, it does not overload the Perl assignment operator. This would go against Camel hair. This operation is called in the situations when a mutator is applied to a reference that shares its object with some other reference, such as $a=$b; $a++; To make this change $a and not change $b, a copy of $$a is made, and $a is assigned a reference to this new object. This operation is done during execution of the $a++, and not during the assignment, (so before the increment $$a coincides with $$b). This is only done if ++ is expressed via a method for '++' or '+='. Note that if this operation is expressed via '+' a nonmutator, i.e., as in $a=$b; $a=$a+1; then $a does not reference a new copy of $$a, since $$a does not appear as lvalue when the above code is executed. If the copy constructor is required during the execution of some mutator, but a method for '=' was not specified, it can be autogenerated as a string copy if the object is a plain scalar. The actually executed code for $a=$b; Something else which does not modify $a or $b.... ++$a; may be $a=$b; Something else which does not modify $a or $b.... $a = $a->clone(undef,""); $a->incr(undef,""); if $b was mathemagical, and '++' was overloaded with \&incr, '=' was overloaded with \&clone. If a method for an operation is not found, and the value for "fallback" is TRUE or undefined, Perl tries to autogenerate a substitute method for the missing operation based on the defined operations. Autogenerated method substitutions are possible for the following operations: $a+=$b can use the method for "+" if the method for "+=" is not defined. String, numeric, and boolean conversion are calculated in terms of one another if not all of them are defined. The ++$a operation can be expressed in terms of $a+=1 or $a+1, and $a-- in terms of $a-=1 and $a-1. can be expressed in terms of $a<0 and -$a (or 0-$a). can be expressed in terms of subtraction. ! and not can be expressed in terms of boolean conversion, or string or numerical conversion. can be expressed in terms of string conversion. can be expressed in terms of its "spaceship" counterpart: either <=> or cmp: <, >, <=, >=, ==, != in terms of <=> lt, gt, le, ge, eq, ne in terms of cmp can be expressed in terms of an assignment to the dereferenced value, if this value is a scalar and not a reference. The restriction for the comparison operation is that even if, for example, `cmp' should return a blessed reference, the autogenerated `lt' function will produce only a standard logical value based on the numerical value of the result of `cmp'. In particular, a working numeric conversion is needed in this case (possibly expressed in terms of other conversions). Similarly, .= and x= operators lose their mathemagical properties if the string conversion substitution is applied. When you chop() a mathemagical object it is promoted to a string and its mathemagical properties are lost. The same can happen with other operations as well. Since all use directives are executed at compile-time, the only way to change overloading during run-time is to eval 'use overload "+" => \&addmethod'; You can also use eval 'no overload "+", "--", "<="'; though the use of these constructs during run-time is questionable. Package overload.pm provides the following public functions: Gives string value of arg as in absence of stringify overloading. Returns true if arg is subject to overloading of some operations. Returns undef or a reference to the method that implements op. What follows is subject to change RSN. The table of methods for all operations is cached in magic for the symbol table hash for the package. The cache is invalidated during processing of use overload, no overload, new function definitions, and changes in @ISA. However, this invalidation remains unprocessed until the next blessing into the package. Hence if you want to change overloading structure dynamically, you'll need an additional (fake) blessing to update the table. (Every SVish thing has a magic queue, and magic is an entry in that queue. This is how a single variable may participate in multiple forms of magic simultaneously. For instance, environment variables regularly have two forms at once: their %ENV magic and their taint magic. However, the magic which implements overloading is applied to the stashes, which are rarely used directly, thus should not slow down Perl.) If an object belongs to a package using overload, it carries a special flag. Thus the only speed penalty during arithmetic operations without overloading is the checking of this flag. In fact, if use overload is not present, there is almost no overhead for overloadable operations, so most programs should not suffer measurable performance penalties. A considerable effort was made to minimize the overhead when overload is used in some package, but the arguments in question do not belong to packages using overload. When in doubt, test your speed with use overload and without it. So far there have been no reports of substantial speed degradation if Perl is compiled with optimization turned on. There is no size penalty for data if overload is not used. The only size penalty if overload is used in some package is that all the packages acquire a magic during the next blessing into the package. This magic is three-words-long for packages without overloading, and carries the cache tabel if the package is overloaded. Copying ($a=$b) is shallow; however, a one-level-deep copying is carried out before any operation that can imply an assignment to the object $a (or $b) refers to, like $a++. You can override this behavior by defining your own copy constructor (see the section on Copy Constructor). It is expected that arguments to methods that are not explicitly supposed to be changed are constant (but this is not enforced). Ilya Zakharevich <ilya@math.mps.ohio-state.edu>. When Perl is run with the -Do switch or its equivalent, overloading induces diagnostic messages. Using the m command of Perl debugger (see the perldebug manpage) one can deduce which operations are overloaded (and which ancestor triggers this overloading). Say, if eq is overloaded, then the method (eq is shown by debugger. The method () corresponds to the fallback key (in fact a presence of this method shows that this package has overloading enabled, and it is what is used by the Overloaded function). Because it is used for overloading, the per-package hash %OVERLOAD now has a special meaning in Perl. The symbol table is filled with names looking like line-noise. For the purpose of inheritance every overloaded package behaves as if fallback is present (possibly undefined). This may create interesting effects if some package is not overloaded, but inherits from two overloaded packages. This document is confusing.